AI sound effects for game developers

Type the sound.
Hear it in seconds.

Swords, spells, UI clicks, footsteps, explosions. Generate game-ready SFX from a prompt, trim them on the waveform and drop them straight into Unity, Unreal or Godot.

20 free credits · no credit card required

Tap a pad to play — every sound came from a single prompt, no edits.

prompt › Sword being drawn from a metal sheath, sharp metallic slide and a clean ringing tone at the end, close-up, no music

Exports that drop into

  • Unity
  • Unreal Engine
  • Godot
  • GameMaker
  • Defold
  • Bevy
  • Phaser

From prompt to playable

Stop digging through sound packs.

Describe the exact sound your scene needs — the material, the room, how it moves — and get four takes back before your coffee cools. Hover the demo to pause it, click a take to hear it.

  • Up to 22 seconds per sound
  • Seamless loops for ambience
  • Prompt influence control
sfxloom.com/app
ElevenLabs SFX v24 variations
Generate · 8 credits

Built for the way you ship

Everything between “idea” and “in-game”.

Four takes per prompt

Generate up to four variations at once and keep the one that hits. Credits are shown before you press the button.

Trim on the waveform

Drag to select, add a fade, save it as a new version. The original is never touched.

Engine-ready exports

WAV for Unity and Unreal, OGG for Godot, MP3 when size matters.

Two models, one prompt box

ElevenLabs SFX v2 for crisp effects and seamless loops, Kling for cinematic ambience. Settings adapt to the model.

Your sound library

Every take is saved. Search by prompt, filter by model and date, re-edit anytime.

Failed? Refunded.

Credits are reserved when a generation starts and returned automatically if it fails.

Ship it commercially

Sounds made on a paid plan are yours to use in commercial games, trailers and ads.

01

Describe it

“Metal door slam in a stone dungeon, heavy echo.” Pick a category chip to start faster.

02

Generate

Four takes in seconds. Listen on the waveform, press Space to play.

03

Trim & fade

Cut the exact moment you need. Save versions, keep the original.

04

Drop it in

Export WAV, OGG or MP3 straight into your engine’s audio folder.

Pricing

Start free. Scale when your game does.

Paid plans include a commercial license. Read the license

Free

$0

  • 20 credits at signup
  • All models and the editor
  • Personal, non-commercial use
Start free

Starter

$9 / month

  • 400 credits every month
  • Commercial use rights
  • WAV, MP3, OGG downloads
Start with Starter

Pro

$29 / month

  • 1,500 credits every month
  • Commercial use rights
  • WAV, MP3, OGG downloads
Start with Pro

Need more credits? 400 credits $10 — one-time, never expire. Cancel your subscription anytime from the plan page, no need to talk to anyone. Taxes may be added at checkout.

Questions

Can I use the sounds in a commercial game?
Yes — sounds generated while you’re on a paid plan (or after buying a credit pack) come with a commercial license for games, apps, trailers and ads. Sounds made with the free credits are for personal projects and prototypes.
How long can a sound be?
From half a second up to 22 seconds with ElevenLabs SFX v2 (with an optional seamless loop), and 3–10 seconds with Kling.
What formats do I get?
WAV by default, plus MP3 and OGG. Trimmed versions are stored losslessly and converted when you download.
Can I cancel anytime?
Yes. Two clicks on your billing page, no emails, no calls. Your plan stays active until the end of the period.

Your game deserves better than placeholder beeps.

20 free credits. No credit card. Your first sound in under a minute.

Start free