Explosions and impacts carry the weight of an action game: grenades, barrels, collapsing walls, punches, car crashes. The best ones combine a sharp transient, a low boom and a debris tail, and getting that balance right usually means layering several library files.
Describe the size, the distance and what flies around afterwards, and SFX Loom generates the whole event in one sound. Trim it, fade it, and export a WAV your engine can play at full punch.
5 free credits · no card required
Examples
Single axe chop into a wooden log, sharp metallic impact followed by a dry wood crack and short splintering
Prompt ideas
Tips
Give it a size and distance
“Small, close-up” and “huge, distant” produce completely different explosions.
Describe the tail
Say what happens after the hit: debris, echo, glass, silence.
Use longer durations
Large explosions need 4–6 seconds so the tail can decay naturally.
Trim the pre-roll
Cut any silence before the transient so the boom lands on the exact frame.
Settings
FAQ
Yes. Sounds can be up to 22 seconds with ElevenLabs SFX v2, and up to 10 seconds with Kling.
Sounds made with the free credits are for personal projects and prototypes. Generate on a paid plan or after buying a credit pack for a commercial license.
Adjust the prompt and regenerate, or use “Regenerate” to get new takes of the same prompt. Failed generations are refunded automatically.
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