Combat lives or dies on its weapon sounds. A sword draw needs a clean metallic slide, a reload needs the right mechanical clicks, an arrow needs a tight string snap and a whoosh. Stock libraries rarely have the exact variation you want, and you end up reusing the same three files.
With SFX Loom you describe the weapon, the material and the action, and get up to four takes in seconds. Trim the attack, add a short fade and export a WAV that drops straight into Unity, Unreal or Godot.
5 free credits · no card required
Examples
Sword being drawn from a metal sheath, sharp metallic slide and a clean ringing tone at the end, close-up, no music
Prompt ideas
Tips
Name the material
“Steel”, “rusty iron”, “wooden”, “leather” change the tone more than any other word.
One action per prompt
Generate the draw, the swing and the hit as separate sounds. They’re easier to trigger and layer in-engine.
Keep it dry
Add “close-up, no reverb” and let your engine’s reverb zones place the sound in the room.
Ask for variations
Generate four takes of the same swing so repeated attacks don’t sound identical.
Settings
FAQ
Yes. Sounds generated on a paid plan or after buying a credit pack come with a commercial license for games, trailers and ads.
Set variations to 2–4 before generating. Each take is a separate file, so you can randomize between them in your engine.
Yes. Select the part you need on the waveform, add a short fade and save it as a version or download it directly. The original stays untouched.
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