Footsteps are the sound players hear most, and every surface in your level needs its own set: gravel, wood, stone, snow, metal grates, puddles. Recording them all takes a foley stage; generating them takes a prompt per surface.
SFX Loom also handles the rest of the foley list: creaking doors, chests, cloth rustles, pickups and drops. Generate several takes, trim single steps out of a walking sequence, and export them for your footstep system.
5 free credits · no card required
Examples
Footsteps on gravel, steady walking pace, close-up, no background noise
Prompt ideas
Tips
Surface + shoe + pace
“Leather boots on wet cobblestone, slow walk” gets far closer than “footsteps”.
Cut single steps
Generate a walking sequence, then save individual steps as versions for a randomized footstep system.
No background noise
Ask for “no background noise” so steps layer cleanly over your ambience.
Match the space later
Keep foley dry and close-up; add the room in your engine.
Settings
FAQ
Generate a short walking sequence and trim single steps out of it in the editor. Each trim is saved as its own version.
Anything you can describe: gravel, grass, sand, snow, wood, stone, metal, water, mud, carpet and more.
Always. The original take is locked and can be downloaded at any time; trims are saved as separate versions.
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